Software Engineer III – Rendering Job Vacancy in Electronic Arts Hyderabad, Telangana – Updated today
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Company Name : Electronic Arts
Location : Hyderabad, Telangana
Position :
Job Description : Location: Hyderabad, Telangana, India
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.
Industrial Toys is a AAA mobile developer founded by Halo veteran Alex Seropian. Our mission is to make games that are Mobile To The Core! We are currently working to bring cutting edge FPS gaming to your phone. If you’re interested in working with veteran mobile, console, and PC developers in creating new AAA experiences to reach billions of mobile players around the world we would like to hear from you!
Our vision is to be EA Mobile’s center of excellence for Live Services and help grow the footprint of casual games in the market. Here are the values we truly believe in:
Tenacity – Hunger to prove yourself and keep pushing the boundary
Ownership – Get things done
Passion – Passionate about the art of making games
Collaboration – Great things are not done by an individual but by a team of highly motivated folks
Alchemy – Create magic in everything you do
The Role
We are looking for highly talented and dedicated Software Engineers/Programmers who thrive in fast paced, ever changing development environments. We are looking for an experienced server software engineer for developing services to support the live operations and online gameplay for our titles. You will be working in small teams that work closely together to create solutions for game requirements using modern technologies and frameworks deployed to cloud based infrastructure. You will also be working with many existing systems; some developed at iToys, some developed externally.
Here’s how your day would look like:
Propose and implement major client rendering pipeline changes to meet visual quality and performance targets
Prototype, refine and optimize mobile rendering pipeline that includes: real-time/static lighting, shadows, post processing, physically based shading
Improve, debug, and extend existing graphics pipelines while also building net technology that scales across a range of mobile devices
Create robust, cross-platform rendering feature implementations for both iOS and Android
Design, implement, measure, and analyze algorithms for rendering and visual effects
Keep up to date of latest developments in mobile hardware & software via developer support, conferences, and publications
Mentor other engineers
Create clean APIs for internal graphics tools and editors
Who fits the bill:
Strong C/C++ skills
Understanding of various GPU architectures
Solid foundation in 3D math, algorithms, and modern computing fundamentals
Comfort with handling large code bases
Ability to define deliverables and collaborate on production scheduling
Worked on rendering pipeline/features for shipped mobile or console games
Understanding of at least one of the following shading languages HLSL, GLSL, SPIR-V, Metal Shading Language
Excellent spoken and written communication
Strong understanding of a healthy real time rendering pipeline
Creativity in adapting contemporary and next-generation rendering techniques to an existing product
Experience with planning code architecture and providing technical leadership for complex system implementations
Nice to Have Skills:
Experience with UE4
Passion for making games
Experience with OpenGL ES 3+
Experience with modern rendering APIs like Vulkan or Metal
Experience with GPU profiling tools like ARM Mali Graphics Debugger or Apple Instruments
Shipped multiple real-time product
What to Expect:
A relaxed, supportive working atmosphere
The ability to work with your choice of OS, IDE and tools
Regular knowledge sharing sessions with a wide range of talented engineers
Career progression and mentoring
A unique set of technical challenges to tackle
The opportunity to expand and grow as an engineer
This post is listed Under Technology
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